/****************************************
* James Gomez                           *
* Project 3: Target Practice P3         *
* Comp 465                              *
* Professor Barnes                      *
* 12/7/2012                             *
*****************************************/

#ifndef _GOMEZ_COLORS_
#define _GOMEZ_COLORS_


/* resource file defining some GLfloat color vectors */

typedef GLfloat Color;

//grayscale
static const Color white[3] =		{1.0, 1.0, 1.0};
static const Color silver[3] =		{0.8, 0.8, 0.8};
static const Color gray[3] =		{0.6, 0.6, 0.6};
static const Color dark_gray[3] =	{0.4, 0.4, 0.4};
static const Color charcoal[3] =	{0.2, 0.2, 0.2};
static const Color near_black[3] =	{0.05, 0.05, 0.05};
static const Color black[3] =		{0.0, 0.0, 0.0};
//color
static const Color red[3] =			{1.0, 0.02, 0.02};
static const Color dark_red[3] =	{0.6, 0.02, 0.02};
static const Color green[3] =		{0.2, 1.0, 0.2};
static const Color dark_green[3] =	{0.05, 0.5, 0.2};
static const Color blue[3] =		{0.2, 0.2, 1.0};
static const Color navy[3] =		{0.02, 0.02, 0.5};
static const Color yellow[3] =		{1.0, 1.0, 0.05};
static const Color purple[3] =		{0.4, 0.05, 0.8};
static const Color orange[3] =		{1.0, 0.5, 0.04};
static const Color magenta[3] =		{1.0, 0.02, 1.0};
static const Color cyan[3] =		{0.2, 1.0, 1.0};


#endif